

You will have to remove n from the zipfile first since it will prevent the mod from loading otherwise). "Red Access Card") and Raze support has been added (however, please note that if you are using any port other than EDuke32, Picking up access cards now also mentions their color (e.g. There's also a few more tweaks under the hood, like you can now switch the menufont color to blue, green or grey if you want (you would have to edit f for that,

3DR intro logo, title screen, ingame help menu, ep.1/2 ending screens etc.) having receivedĪn 8-bit widescreen treatment, making it look a LOT better on modern systems without losing that retro vibe one can only get when sticking to the original artwork instead of using highres The Fixes for Duke3D mod has received a lot of love with all relevant menu tiles (e.g. Get it now on Mod DB if you haven't done so already! Voxel Pack (by the Duke3D Voxel Pack team).EDuke32 indexed hightiles build (by Nuke.YKT, needed to run the whole thing).Neural upscales for textures + sprites (by Phredreeke and others).What the ERP has in store for you isn't little! You get: You might see it as a spiritual successor of the HRP, if you want. Years (those upscales are rather new, though), meant to significantly boost your Duke3D gameplay experience on a visual and acustic level. It's a collection of several community projects that have accumulated throughout the The Enhanced Resource Pack (or ERP) has been released on July 1.
